Finger3D

Finger3D

By Gianluca Natalini

  • Category: Productivity
  • Release Date: 2010-09-28
  • Current Version: 4.2.1
  • Adult Rating: 4+
  • File Size: 4.40 MB
  • Developer: Gianluca Natalini
  • Compatibility: Requires iOS 13.1 or later.
Score: 5
5
From 1 Ratings

Description

"Finger3D" turns your device into a three-dimensional modeler, the smallest and portable existing 3D modeler. With "Finger3D" you can create any shape/object/3D model, modeling the shapes with the fingers of your hands. To create Your 3D MODEL, You will have the 3D geometric primitives (spheres, cylinders, cones, cubes, planes, surfaces, discs, curves, etc...) typically used in the commercial 3D modelers for the PC or MAC. You can manage the parameters for lighting (eg. lamp position), material (eg. material’s color, textures), the object transparency, etc... You can navigate the 3D WORLD using the fingers of your hands; you can use the 3D view, the top view (Y UP), right view (X UP), frontal view (Z UP). You can explore the 3D WORLD using the first person view (NAVIGATION MODE). You can model the objects in the 3D WORLD, scale, rotate, move the vertices dragging Your fingers on the screen or use the blue 3D ball pointer to select/move objects/vertices/faces. You can quickly locate the pointer in the 3D space by writing the X, Y, Z coordinates, using the “pointer move” buttons (along the axes X, Y, Z). The size of the objects can be defined, during insertion, with the "POINTER RADIUS" control or using the scale feature (in editing mode). With "POINTER RADIUS" you can select one or more vertices/objects/faces; increasing the size of the "POINTER RADIUS" You can select multiple components. Instruments for the 3D modeling: 0) CHARACTER MODELING using BACKGROUND IMAGES 1) MODEL with fingers: move the touched vertices by dragging Your finger on the screen 2) SUBDIVIDE: divide one or more faces into 4 or more faces for each face 3) EXTRUDE: extrusion perpendicular or oblique for faces or vertices (extrusion direction: from the center of the selected face to the center of the 3D pointer or along the three axes X,Y,Z) 4) SMOOTH: useful for the creation of mountains 5) VLINK: move the vertices in the center of the 3D pointer (useful to create arrows, beaks of animals, aircraft, wings, etc...) 6) COPY/PASTE 7) COPY MIRROR (respect the chosen axis or along it) 8) ERASE VERTICES / FACES 9) FACES EDITING / VERTICES EDITING 10) REVOLVE 11) REVOLVE "SPIN" 12) REVOLVE "BASE FACE" (to create people with one click) 13) MOVE 14) 3D and 2D views 15) SMOOTH SHADING, FLAT SHADING, WIREFRAME 16) GROUP/UNGROUP 17) UNDO/REDO etc… The model may be manually or automatically saved for later use, exported to OBJ+MTL format and then be sent via e-mail or loaded in the common 3D modelers for the PC o MAC (ex. Maya 3D, Blender, etc...). RENDERING: the generated JPG/PNG image according to the policy "render what you see" will be saved in the device’s photo album (can be sent by e-mail if necessary). PERSPECTIVE and ORTHOGRAPHIC projections. The “Projects Archive” allows storing, management, loading and merging projects. You can see the model in all its parts, activating the animation. The ability to apply textures photographed (with the camera of the device) to the 3D model will give you the feeling of working with real 3D models. The 3D graphics has been fully implemented using OpenGL, with the graphic acceleration used for the PC games. Useful for all types of use: for Engineers (computer, mechanical, electrical, chemical), Architects (eg. design and rendering), Chemicals (ex. design of molecules), Astronauts, Astronomers, Designers, Filmmakers, Gamers, Biologists, Interior Designers, etc... Finger3D has been designed to work well together to FingerCAD: You can model in a 3D WORLD the design started with a 2D CAD, apply textures to the 3D model, explore the CAD design using the first person view (3D CAD VIRTUAL REALITY NAVIGATION feature), create realistic images using the rendering procedure. Finger3D extra screenshots: http://www.ngcybit.it/iTunesApp/finger3d/finger3d-screen-shots.html Documentation: http://www.ngcybit.it/iTunesApp/finger3d/finger3d-quick-users-guide.html

Screenshots

Reviews

  • A 3D app that does not do 3D!

    1
    By NovaGeddon
    I am a professional 3D artist with a lot of experience in the industry. The only thing I can say about this app is that it needs to be redone from top to bottom. A 3D software does not suppose to be so hard to understand or figure out. This app is not user friendly at all. The creators try to put way too many options without paying attention to details that make a 3D software. I know it's a PHONE app, but please if you people are going to do something and charge $6 for it make sure u it works properly.
  • It's good but needs improving.

    4
    By Ned the App trier
    I've been using PC based 3D modeling software for about 7 years (Lightwave, Maya, Brice, Max) so I am used to these types of programs. I think Finger 3D is probably the best iPhone - based modeling software but it's still a bit clunky. It's hard to get used to the selection process effectively. The selection globe can be extremely confusing at first. Considering the iPhone limitations I will rate this 4 stars. Not 5 stars because it is really just a novelty app, because of the selection globe and the following: I tried importing two simple ball .obj files- one from Lightwave, the other from Max. Both primitives cause Finger3D to crash. It seems the only objects this can use are the ones created within it. It's because of those things that I'd never attempt doing any serious modeling here and I think $5.99 is over priced. You expect a limited functionality- this is a cellphone after all but it's not quite ready for any practical purpose.
  • 3ds for DOS

    4
    By Sean Ivy
    I learned 3d modeling on 3d Studio 4 for DOS many years ago. Finger 3G reminds me a lot of that, it has a bit of a learning curve, but the program is a pretty powerful modeling app for anyone who understands 3G basics. I wouldn't recommend it for beginners.
  • Would be 5 stars

    3
    By Akiake
    Improvements needed: Able to scale one aside at a time More room Dont put that blue sphere in, it just makes things cramped,

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