Trials of Dragons

Trials of Dragons

By Jampot Software co., ltd

  • Category: Games
  • Release Date: 2022-12-20
  • Current Version: 1.3.2
  • Adult Rating: 9+
  • File Size: 37.07 MB
  • Developer: Jampot Software co., ltd
  • Compatibility: Requires iOS 11.0 or later.
Score: 4.41859
4.41859
From 86 Ratings

Description

This is a pixel-style turn-based strategy (SLG) game. You need to form a multi-class team to go on adventures. With the roguelike, each game map is random, challenging different enemies, defeating the powerful boss, obtaining various props and equipment, and upgrading heroes of each class. * There are 12 classes to choose from: Warrior, Archer, Mage, Priest, Rogue, Picador, Shaman, Paladin, Blaster, Musketeer and Berserker, Necromancer. * Each class has five unique skills. * Hundreds of pieces of props and equipment * Hundreds of Roguelike Maps * Dozens of quests

Screenshots

Reviews

  • Lots of fun

    5
    By hey hdmcnchchdbxjchhdhhx
    Geeeetttt ittttt
  • What a fun little game

    5
    By I_C_A_TT
    The pixel graphics brings back nostalgic memories of my younger years. It’s worth paying for the full price, there’s an ingame message board and the dev is very active and listens to feedback. He’s always improving and adding new areas to the game. There’s an in game auction house where you can list and sell your gear to other players.
  • Good but has problems

    3
    By artfoundry
    Fun tactics game with lots of quests to find and do and a lot of classes. Graphics are nice retro style. Music I know I've heard before. Not sure if it was stolen, if it's royalty free, or what. However there are gameplay issues. First, dead bodies and your own units block you from moving. At the least, dead bodies should not block movement. If they're left in play for use with certain abilities or something, fine, but allow units to move through them if they can't occupy the same space. Second, classes seem unbalanced. Spell casters (mages, clerics, etc) seem especially weak, because after using their one spell (when starting out), they're basically useless in combat until they get their spell back after a few turns. That would be ok if the number of opponents wasn't so many (because then your front units end up getting overwhelmed with such little support from spell casters). Archers on the other hand seem like the strongest of all. Then there's the loot from battles. Opening the chests causes twice as many enemies to appear, which can sometimes be ridiculously overwhelming. And quest items don't seem to drop nearly often enough. I've fought maybe 5 battles with the wolves and still only have two fangs - in fact I'm pretty sure I got those from the first battle and haven't received any since. So how am I supposed to turn in the quest?? A lot of potential, but needs work still.
  • How about allowing the player to "move through" party members?

    3
    By Lord Gek
    Hey Devs, You have a fun SLG here so far but I've noticed 1 annoying issue so far. Since I can't move through my fellow party members or dead opponents, it is often VERY difficult for my fighter to get in place to fight baddies! I'm not suggesting more than 1 character inhabit a space, just that I should be able to pass through party members as long as I have enough movement to land on another space.
  • Very fun

    5
    By Alex55678
    It’s basically Fire Emblem. It’s really fun and definitely worth $1.99 for the full game
  • Few suggestions

    5
    By bean402
    Fun pixel rpg game with very balanced gameplay. Here are a few suggestions to make it even greater: 1. Add zoom in/out for dungeon instance map so players can view the layout clearly. 2. Add search function in market for ease of finding items 3. Add sort by price or item color in market 4. Add ability to equip from bag instead of going into individual character for equipment. Keep up the great work
  • (>^ω^<)

    5
    By 发广告不能回家
    It’s a really fun and addictive pixel game with challenging battles. I love world exploration and wanna support independent games. Leave a message to encourage developer to keep fixing bugs(^з^)-☆
  • Tough

    1
    By Gold2583
    The game is way too tough. Barely can stay alive and then costs too much to replace.
  • Fun Game

    4
    By Cool features bruh 71
    Great little game, i upgraded to the full version and have been enjoying it alot! For beginners, big tip is keep moving in the early levels and if your team dies, buy back the old teammates. They will have all the upgrades. And each time you fight in an area it gets harder, so keep moving and come back later for more treasure. I did make it to the loose stones though and i cannot understand what to do with them. No enemies are spawning in the encounter. Is it a puzzle? I dont see any indicators for solving it. I wish i had more direction. Papaya Mountain - 2
  • Difficulty scaling is broken

    2
    By TokenBlindGuy
    I did decent for the first few stages, lost a character almost every battle. The gold earned from completing a battle barely covers the cost to replace a lost one. After about the fourth stage the enemies become broken. I started a battle and two of my characters were killed in the forst round by bats that can attack multiple targets and have push back… makes no sense.

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